
Today I will take the first 5 levels of my game Subarashï and introduce their meaning to the player. All levels are imaged here, so you don't have to play the game first (but it's recommended).
If you want to see it, the map of Micro Massive is right here.
But with Subarashï, it was different. That was because of a very simple fact: it was a puzzle platformer. In 20 levels, I had to take out the very most of the game's idea and show the player the power of the game. Therefore, I made a list. A list of ideas for the 20 levels, and some harder variations for the bonus levels. I even had planned a Micro Massive bonus level, but the idea never got in the game.
Now for the levels...
I hope I wrote an interesting piece! The very reason why I'm doing this is because I found some work from another guy, who wrote about Wario Land 4 in detail. He wrote a piece about every level, bosses, the use of the bonus chambers and more stuff like that. You can see that all here:
Starting at the oldest posts:
http://danielprimed.com/tag/wario-land-4/page/29/
Starting at the newest posts (about the game design)
http://danielprimed.com/tag/wario-land-4/page/2/
He also included level maps in his research, definitely stop by to see that.
Sabonaya!
Amazingcookie