This site was archived on 7 February 2017, and will no longer be updated. Check auroriax.com for the latest info.
So you would like to know more about me?
I'm Tom! But on the internet, I use my alias Amazingcookie. Or Auroriax. I've recently started as game design student, although I have practiced it for years as a hobby beforehand.
So how did I get into game design? A few years ago, all these cool game ideas started to appear in my head- and never left.
Nintendo is the main reason I got into this hobby you guys call gaming, and ultimately game development. I grew up with their games, I like nearly all the series they produce, and they gave me the final push to get into game dev with Warioware DIY. They even ensured, with their Wiiware service, that I got interested in the whole indie game scene.
So I got started with Game Maker. While some people say you should pick a 'real' programming language, the most important thing is that I could get started with minor complexities. I started out making some small games and finally made Micro Massive with which I could ensure myself that I could make good games. After this I made tons of puzzle and platformer creations. They never got quite mainstream, but that's okay.
The games kept increasing in quality. Me and my bro often tag teamed (we still do sometimes), were I would design and program the game, and he would build the majority of the levels. I started participating into game jams, slowly getting the hang of it and increasing quality. The time I'd spent on my 'full' games would increase, so the jam games fill up some of those gaps left by the longer development times.
And now? My games landed me a spot in a top-notch game design education in the Netherlands. We'll see where that road takes me... as long as I can keep making these silly, small games, I'm perfectly content with it.
I have lots of more to tell, but let's just keep it at this. If you want to ask something to me, ask via Twitter or use the feedback feed on this site! Thanks!