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I finally got a Google Play Dev account! That means you'll be seeing more mobile stuff from me in the future. To start, I finally put Picross Pushers on the Google Play store. It's a fun little game that combines the rules of Picross and Sokoban, by replacing the targets you need to push boxes on by Picross-style number hints. Downloading would be very appreciated.
And my board game I worked on in my first two months of game design school will release tomorrow! I'm very happy with it, and got quite some other people to like it as well, so I'm curious what you think about it. In this Carcassonne inspired, print and play board game, you'll explore a world of islands floating above the clouds with your air balloon on the lookout for elements. Only if the power of the element is strong enough on an island, you can channel it's power and score points. But be aware of other people who want to interfere with your plans and score the point you worked so hard for to obtain... It's itch.io page is already open, so check the description and come back tomorrow to obtain it!
In the near future you can also expect jumpNULL to hit the Play Store, while I am still prototyping a new full project. Keep a close eye on my Twitter for screens as they come.
I am Tom, game design student and hobbyist game dev. I like gaming, especially Nintendo's work and indie games, and I'm a hobbyist game developer myself. You can find all my games here, as well as software tools, prototypes, custom levels and this blog. I hope that you just have as much fun playing them as that I had creating them!
Rhythm game Logic
Edge of the Sky design
Colorful Corps design
Rhythm jam postmortem
Naming your game
Wario Land 4
2015 fave games
2014 fave games