So, I started creating the game with only the hero and some platform. I chose a bit larger screen size than Nitrome had, and it was pretty fun. But then my head started to crank. 'Hey, what if I make the room (level) as big as my monitor's size?'
After visiting Windows' Control Centre to check my screen size, I changed the level size to match. I pressed Fullscreen on and pressed play. I was pretty amazed seeing and playing it, so I continued working with this.
So, I actually wanted to make an Icon game, but it turned out to become a screen-filling platformer. Making this kind of decisions is important for game making. Really, I only made a few games myself, but I'm almost feeling sorry for all those other game developers who do 100 times more work than I do. Almost.
If this post is positively commented, then I would like to write more about Micro Massive's development! And of course, you can post any questions below.
If you want to play Nitrome's Icon Games, look over here: http://www.nitrome.com/main-games-1.html At time of writing there were three icon games: Turnament, J-J-Jump and Gunbrick. (I've beaten them all three.)